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Friday, September 4, 2009

Ikari Warriors

Ikari Warriors is a badass game. A plane goes down in the jungle and suddenly you are in a war zone. You have a supply of ammo and grenades. You can steal a tank. The plot should have been left at that. But nooooo.. Victory Road (Ikari Warriors 2) has some convoluted space theme, where by you start out by killing robot spiders or some garbage. That monstrosity should have ended the franchise. But nooooo! Ikari Warriors 3 comes out which has an awesome opening cut scene with some artistic effects like seeing the reflection of the convoy in the main character's eyes. By the time the gameplay starts you wonder if the programmers should have focused less on the artistic acheivement and more on the gameplay. Everything starts out with kicks and jumps. Where are the weapons? On site Procurement? That's over played! This isn't Metal Gear!



Anyways enough of the rant. Lets focus on the orignal. Have you listened to that music? The NES version isn't as good as the arcade's but it gets the job done. And what exactly is the job? Killing. And plenty of it. Put a bullet into the enemy and they'll dance around like spastics before giving up the ghost. Steal a tank and squish those sons of bitches. War has never been so colorful with a sixteen color palette. SNK did a fantastic job. The arcade game was perfect. The rotary joysticks made the killing easy. The NES version is presented at a lower frame rate. Similar to Ghosts N Goblins. I believe a 3rd party made both of those titles. But it still gets the job done. And remind me again what the job is- oh that's right: killing!

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