I’ve blogged about Double Dragon so many times before. But it’s so much fun so why not again?
Sometimes there is a subtle plot to a videogame that can easily be forgotten or ignored in the action. Double Dragon is one such game. Now depending on the version you’ll usually be treated with a story about a girl being kidnapped in a post apocalyptic nuclear world. That might be true, but the evidence doesn’t support it.
For example why is everything still intact? The skyscrapers in the first level show no damage. The construction site looks a little organized to be rebuilding a destroyed city.
The arcade and Genesis versions have wanted posters so there must be some sort of law enforcement around which asks the toughest question of all: why not call the police? Sure it makes a lousy plot for a game, or maybe its a key to a bigger piece of the plot.
I think Marian is a junkie. Billy and Jimmy are pushers, and the Shadow Warriors are part of some major drug cartel. Why would they hide out in caves or even have a fabulous palace decked out with spikes and dragon heads and other ridiculous crap? Maybe in the Japanese to Engrish translation it was supposed to be like “Double Drag On”… like “Hey Jimmy, take a double drag on this bong.”
Then again, at the end of the day, maybe this is just a story about a kidnapping.



Double Dragon Atari 2600 30 Days Of Reviews Day 5
Real Life Double Dragon
Double Dragon for Gameboy
Double Dragon for SEGA Master System
Atari Lynx

Games
06:26, 22.06.2010
Ha ha, that’s so terrible but funny!