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Rambo III SEGA Genesis

I finally received Rambo III for SEGA Genesis.  Actually I received it about a week ago, but I really haven’t had much time to play it.  I like the Rambo movies.  Especially the first one, and it just so happens that the 3rd movie is my least favorite.  Games and movies never work well together so I was ready to be let down. 

In this case I wasn’t let down at all.  I actually enjoyed this game for what little I got to play of it.  It’s loosely based on the 3rd movie and even includes digital stills from it.  It plays similiar to Ikari Warriors (which was obviously inspired by the 2nd Rambo movie)  but resembles Heavy Barrel more and could be considered a precurser to Shock Troopers on Neo Geo.

Unlike many top-down war games Rambo III does have one feature that would have made those other games much more interesting: RAPID FIRE.  Not only does Rambo have unlimited ammunition, if you hold the button down and leave the D-pad alone Rambo will start moving the gun back and forth, effectively spraying the bullets everywhere.  THATS AWESOME!

You can also shoot arrows, which is very much Rambo-esq, but you can also set time-bombs, which I don’t recall in any Rambo movie but I could be wrong.  Now on to the best part:

The box art is beautiful.  It isn’t a promo picture from the movie either, or if it was, it certainly wasn’t for the American audience.  I’d like to believe it was unique for the game(s).  The reason I say this is look at the Commodore version:

Notice anything missing?  Where are his arrows and bows?  It seems the Genesis version is unique to the arrows and bows, but it also proves that it must be a painting and not a still from the movie, because… what is holding the arrows and bows in the Genesis box art?  Are they stuffed into his back pocket?  Who knows, the point is that this is a good game for SEGA Genesis.

A Data East Collection

I had mentioned in an earlier post about a recent PedroGames.Com spending spree.  This was mostly specific to Data East games.  Data East was an incredible publisher.  Burgertime doesn’t require any further explaination (http://www.salzmafia.com/labels/burgertime.php)  But what about the other gems?  There are plenty, and these are three I received:

The first was Heavy Barrel which I already spoke about here.  There are similiarities between it and Shock Troopers for sure, but my interest in Heavy Barrel actually stems from an entirely different game: Time Soldiers by SNK.  Time Soldiers had a neat plot:  Your comrades were sent back to time, so you need to go back and rescue them.  The problem is you warp right into a battle field of the respective era.  WW2, Ancient Rome, even some weird caveman battle with spears.  Neat stuff.  It’s kinda like Ikari Warriors meets Time Pilot.

Time Soldiers allowed you to administer Vigilante Justice on a dinosaur

Next was Side Pocket.  Billiards video games are cool for one very specific reason:  They are timeless.  Think about it… has Pool changed much in say the last 10 years?  25 years?  50 years?  It’s still the same game!  So a Pool video game manufactured in the mid-80′s is going to be just as relevant as the same game manufactured to day.  Perhaps the fancy pants processor in the PS3 or X-Box can render a cueball to look –OMG- so REAL!

Kinda hard to improve perfection…

Last but not least, Ring King.  There wasn’t many boxing games for the NES, and most people will either remember PunchOut!! or Ring King.  Ring King is something that just has to be experienced.  The between round perversion was awesome, and for Data East (or perhaps Namco) to spit in the eye of Nintendo and release such a spectacle is pretty cool (Don’t know what I’m talking about?  Look it up!).  But what I think is neat about this game is the audience and the announcers.  Most sports games from this era had terrible sterile audiences where it was the same head over and over.  In this game there is some variety to it.  And the announcers are extremely animated between rounds (probably outraged over the perversion hinted at above.)

Heavy Barrel

I recently had another spending spree with http://www.pedrogames.com/.  This time I concentrated on Data East titles.  I’ll have post about that later, but one of the games I purchased was Heavy Barrel for Nintendo…

I don’t ever recall seeing this game in the arcade, though I’ve always known one existed. My prior experience with Heavy Barrel was the DOS version which sucked terribly. But the Nintendo version is just dandy.

Heavy Barrel isn’t the first angled-top-down war game. Ikari Warriors and Guerrila war (and even Commando) had pretty much perfected the genre. But Heavy Barrel is unique to me because it resembles the NeoGeo game “Shock Troopers”. Take a look and decide for yourself: