Video Game Collecting Home Of The Original Video Game Price Guides

21Aug/100

VideoGamePriceGuides.Com Accuracy Comes Into Question

Recently a hater felt it was necessary to post a comment on videogamepriceguides.com bringing into question the accuracy of the pricing and went so far to imply that prices are artificially inflated. Also, without reading all of the text on the listing pages they decided to question the discrepancy from the list page vs. the listing page.  They ended their rant by saying the site is doing a disservice 'to the community'.

There are many mistakes in the video  game price guide, no doubt.  But there are plenty of mistakes in other guides as well.  VGPG has never been promoted as the end all of pricing guides.  It has never been promoted as the authority in game prices.  The sight is simply another tool in the long list of video game price guide sites that have the same similar flaws.

The hater also felt it was necessary to bitch and moan about the lack of historical prices being available on the site.  This would be a cool feature, but does it matter?  You can't travel back in time to buy or sell a video game.  Historical pricing might be important for some, but it’s not for others.  At this time I feel there is no need for VGPG to show historical data.

To clarify the pricing discrepancies: 1.) All of the prices are pulled from eBay.  It is the only resource that is accessible by probably everyone.  It takes in consideration of current auction and BuyItNow prices.  Is it perfect?  No.  This is why it’s a guide.  Guides are meant to point you in the right direction, and any site that claims they are the authority in pricing is full of it.  2.) Since it pulls from eBay discrepancies will arise.  People put the wrong titles in listings, 'lots' get considered when they shouldn't, the list goes on and on.  There isn't an accurate way to segregate out these listings from VGPG... at least not at this time.

It needs to be considered that the price guide is free.  Currently, there really isn't any advertising.  I'm not affiliated with eBay in anyway except for my usage to buy and sale games.  I do not actively promote my listings on VGPG.  There is no reason to.

So let’s get to the brass tacks.  If you don't like videogamepriceguides.com that is awesome.  Tell me what you'd like to see improved, and somewhere between my normal job, family, and other hobbies I might implement those changes.  If you hate the guide and would like me to recommend others go check out videogamepricecharts.com, digitpress.com, or nintendoage.com.  All three of those sites have price guides available. 

At the end of the day the value of a video game is what you put on it.  A fan will pay more.  A detractor will pay less.  If you can't figure out what a game is worth to you without a guide, then perhaps game collecting isn't for you.

And as for the site, well I will be implementing a solution here soon that will allow the prices in the guide, to never have to come under question.

16Aug/100

Classic Tetris World Championship Winner

The website never announced who the winner was of the Classic Tetris World Championship was, so if you are wondering here it is...

This was pretty exciting to say the least, but wouldn't it make sense that both players receive the same blocks in the same order? Or am I crazy. I mean, I know its purely random and each are using a different NES, but still...

Filed under: tetris No Comments
15Aug/100

iCade 60 in 1 Upgrade

Well, I had planned this for almost a year and I finally took action on it today.  My father in law and I built this iCade 60 in 1 arcade machine almost two years ago.  At the time it was going to be a mame machine with a simple computer in it.  Then at Jammaboards.Com I found that iCade 60 in 1 motherboard for cheap and bought that instead.

Since the Mame project was scrapped it was too late to remove the extra controller and 9 buttons.  So I asked my father in law to forge on with a decision to update the control panel some other time.  Well today was 'some other time'.

The first thing I had to do was remove the old one.  This wasn't too difficult.  Simply removed two screws on either side that was holding the control panel in place then chisel the edges to break the wood glue and it broke away cleanly.  I noticed the wood under the control panel was in terrible shape.  We had done our best to patch the left side with the intention of sanding and painting it fresh, but in my haste it never happened.

One of the hazards of having the control panel screwed and and glued down was the difficulty in wiring the buttons and joysticks.  At the time this was almost  a four hour project since i had to blindly reach into the cabinet and basically wire everything by touch.  Now this is no longer the problem.  The control panel will be mounted with hinges and a locking system to make the accessibility of the buttons easier.  This photo shows the mess of wires that connects the control panel to the JAMMA hardness to the mobo which is mounted to the subwoofer of the computer speakers.  That black thing center top is the power supply which is an ATX computer powersupply with two of the wires grounded which keeps the unit running.

And finally this is what the control panel looks like.  All of the games are single player or two players alternating so only one controller is necessary.  Only one game is configured to use all three buttons and thats Gun.Smoke.  The wood is poplar.  It smells nice and looks beautiful. 

Filed under: arcade No Comments
15Aug/100

GameSniped.Com

GameSniped.Com is cool for a million reasons.  Here's  a few:

Want more?  Well duh!  visit www.gamesniped.com!

Filed under: Uncategorized No Comments
14Aug/100

Can Tetris Make You Smarter?

This is the first in a three-part post...

So I've been doing plenty of research on Tetris.  Although its been debated for many years there are clearly some benefits of playing video games that go beyond just hand-eye coordination and critical thinking.

Dr. Richard J Haier did a report (http://www.biomedcentral.com/1756-0500/2/174) entitled: MRI assessment of cortical thickness and functional activity changes in adolescent girls following three months of practice on a visual-spatial task.  Whereby 'visual-spatial task' was Tetris.

Basically using two sets of children half played Tetris and the other half did not.  The findings were as follows:

Using a 3 T MRI, we obtained structural and functional images in adolescent girls before and after practice on a visual-spatial problem-solving computer game, Tetris. After three months of practice, compared to the structural scans of controls, the group with Tetris practice showed thicker cortex, primarily in two areas: left BAs 6 and 22/38. Based on fMRI BOLD signals, the Tetris group showed cortical activations throughout the brain while playing Tetris, but significant BOLD decreases, mostly in frontal areas, were observed after practice. None of these BOLD decreases, however, overlapped with the cortical thickness changes.

So what exactly does this mean?  I have no idea.  But I don't believe it necessarily means you are smarter.  The fact that this kind of study was done is particularly interesting because it shows there are some doctors, scientists, or what-have-you that are looking for correlations between video games and intelligence.

Tetris is a good game to do 'mental' tests with.  The rules are simple and the anxiety of instant death found in other games is not present.  With the exception of the randomness of the pieces the player has 100% control over the outcome of the game.

Two things contribute to how fast the 'Tetris well' grows from the bottom of the screen to the top.    The first one is obviously mistakes.  If you drop a piece where you didn't want it you'll end up making a gap that you cannot fit another piece into and therfore must 'fix' the area above it before you can clear the mistake.  The other contributing factor is hunting for long pieces to earn a 'Tetris'.  Sometimes you'll build and build and build and that long piece is elusive.  Eventually you reach a critical point where you can no longer wait for the long piece and you must over-lap the long column you've made to start pushing the 'well' down.  This brings up an interesting topic... how often does that long piece appear?  In a perfect world you should receive a long piece 14.28% of the time (1 out of 7 pieces on average).  But it never seems like it comes that frequently does it?  Good thing the Nintendo NES version of Tetris keeps track:

In this screen shot it appears that the long piece has appeared 2nd most frequently behind the "backwards-L".  This is a small data set and its possible there are other contributing factors to this.  For example, does the level dictate how frequently the long piece appears?  This in itself could dictate what strategy to use.  So in part two of this post we're going to run some numbers and see just how frequently the long piece appears in the NES version...

Filed under: tetris No Comments
14Aug/100

The West Is Introduced To TETRIS

Click the article to enlarge.

I've been doing some extensive research on Tetris as of lat and stumbled upon this article from The Palm Beach Post data Jan 22 1988.  Its neat to see the hysteria over this game ("horribly gripping").

In a few days we're going to learn about the Tetris Effect, and Tetris' true effect on the brain.

I'll also share this story and video about a Tetris World Record holder.

I'm not sure if this commercial inspired the Simpsons Tetris Skit or Vice Versa. It's still cool either way.

Filed under: tetris No Comments
10Aug/100

Destroyed PSP

A PSP Destroyed.

Filed under: Uncategorized No Comments
9Aug/100

RoadBlasters For Nintendo NES





RoadBlasters for Nintendo NES was one of the treasures I took home from the Classic Gaming Expo. This isn't the first time I've owned the game as I remember buying it new when it first came out.

The game is a port of an arcade game and can best be described as rad racer with guns (or can be considered a point of view version of SpyHunter with fuel challenges). You have a rally point you must meet prior to running out of fuel. You can pick up green or orange orbs that will give you more fuel. A weapons... jet... will supply you with upgrades.

Some of the upgrades include an 'UZI' which is just a rapidfire machine gun. Cruise Missles vaporizes everything on the screen included the armor cars. There is also a turbo upgrade which temporarily increases the speed of the car.

As long as you complete each rally with some reserve fuel you'll continue to the next stage. When using your gun your point multiplier will increase as long as you don't miss your enemies. You can only go up to x10 which rewards you with 10,000 bonus at the end of the rally.

RoadBlasters is a sound arcade port. Some of the enemy cars are a little drab but the speed of the game makes up for it.

8Aug/100

Giving Away A Free Copy Of Nintendo NES Hussy Golf

Remember Hussy Golf?  We'll I'm giving away another copy, read on for details...

To win this Free Nintendo Game Hussy Golf, simply follow salzmafia_com on twitter.  It's that simple!  On September 26th 2010, I will pick three (3) random followers and each will receive a copy.  There are some rules however.  1.) I'm only shipping the game to an address in the United States.  If you live else where and you know someone in the United States I can ship it to, then fantastic.  2.) I'm going to request that the winners do not sell the game or copy the label.  3.) You need to be of a legal age where I can ask you for your shipping information if in the event you are the winner.  Thats it!

Filed under: Uncategorized No Comments
8Aug/100

SNK Book


I've been working on a book about NES games, specifically the SNK collection. It's being written in the spirit of the Official Nintendo Player's Guide. Enjoy the sneak peek of Ikari Warriors.

Filed under: Uncategorized No Comments