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Monday, February 1, 2010

Nintendo Box Art: Arnold Schwarzenegger

I can't think of a celebrity who graced the cover of more Nintendo games than Arnold Schwarzenegger (and I realize these are cartridge scans and not boxes, but its close enough.)  It is a universal rule that movies converted to games almost always suck.  Some of these titles are barely playable or have an impossible difficulty associated with them.  One interesting thing to note is that each game (including Terminator and T2) were published by an entirely different company.  I suppose one theory could be that a company could only afford the licensing rights once, and abandoned Arnold when they realized that his profitability in movies didn't necessarily translate into a profitable game.

The Terminator: Mindscape

T2: Terminator 2: LJN

Total Recall: Acclaim

Predator: Activision

Last Action Hero: Sony Imagesoft

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Thursday, January 21, 2010

Tag Team Wrestling

Tag Team Wrestling for Nintendo NES is just awful.  And I hate to say that of any game, but there is no other way to describe it.  If there was ever a low point in the history of Data East, this game has to be it.

It's pretty embarrassing.  From the title screen press "Start" then you'll immediately hear "Ding!" and the match begins.  The characters barely look like wrestlers, and the fact that they have two frames of animation (which is limited to moving legs) doesn't help any.

Half of the time I couldn't decribe to you what was happening on the screen.  Seriously, concentrate on the screenshot.  Where does one wrestler begin and the other one end?  Why does the audience look like zombies?  Actually it just looks like a bunch of heads on the floor.



There is at least one redeeming thing about this game and it's the box art.  It reminds me alot of early Atari box art where a professional artist actually took the time to create something that captured the mood that the publisher wanted to convey in the game.  It's just a shame that the game doesn't have the energy that the box has.

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Wednesday, December 23, 2009

Double Dragon 2 Box Art Revisited

Remember this post about Double Dragon 2 box art: http://www.salzmafia.com/2009/12/double-dragon-ii-box-art.php? Uh... yeah, anyways below is an Americanized version of that same box art.  Looks like it was for the Atari ST version of the game.

It speaks for itself why Americanizing Box Art is a BAD idea.  More examples coming soon...

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Wednesday, September 9, 2009

Renegade Nintendo

I mentioned earlier that PedroGames.Com delivers and he sure does. He is certainly my favorite ebay seller. One of the games I got recently was Renegade. This isn't a rare game by any stretch of the imagination but it would have become an necessary purchase eventually if my ultimate goal is to collect every licensed Nintendo game.



This game translated sorta well from the arcade version. About as well as Double Dragon translated to the NES. But I have this facinating obsession with videogame box art and Renegade for Nintendo is an interesting gem. In the actual game you look like a greaser taking on other greasers- sorta like a a deleted scene from the movie Grease. But this box art depicts a calamity that the game just doesn't deliver.



For starters it says something like "the subway is no place to be at 2:00am", well duh, why state the obvious? And I'm assuming the punk in white is supposed to be you, the hero. This guy is clearly a loser. At least the other thugs have weapons. They could have at least have penciled in a knife or a gun! What kind of badass picks fights in a subway at 2am but carries no weapon?



Also the title makes no sense. Isn't a renegade like a rebel? Someone who fights "the establishment"? Is he rebelling against a street gang? Or is he rebelling against society by disturbing the peace?



One last thing that disturbs me is that huge drop off to where the subway tracks are. Someone should post a "watch your step" sign... or something.



There was an old TV show called Renegade with Lorenzo Llamas (which someone compares Billy Mitchell to in the documentary Chasing Ghosts) but this clown on the cover is certainly no Lorenzo.



I know I know... you shouldn't judge a book by it's cover, but in the case of Renegade for Nintendo, it's too damn fun!

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Friday, July 17, 2009

Red Or Blue

If you could pinpoint the most significant contribution the Nintendo Entertainment System had done for the video game industry it was clearly the influence of color and style in the characters you played. Especially if it was a two player game. For instance....


POW: Prisoners of War. Two players. Two Bandanas. One wears Red, the other wears Blue...



The Ikari Warriors. Two players. Two Bandanas. One wears Red, the other wears Blue...



Guerrilla War. Two players. No Bandanas. One wears Red, the other wears Blue...



POW: Prisoners of War. Two players (VS Mode). Two Bandanas (on the box art only). One wears Red, the other wears Blue...



Contra. Two Bandanas. One wears Red, the other wears Blue...



And on a completely unrelated topic, I knew the boxart to Contra (and well, part of the story of the game) was loosely based on Predator, but in looking at the game and the poster the only difference is the face. However the face on the dude on the Contra box looks more fitting for a Kool, New Port, or some other fruity cigarette brand's ad as featured in Better Homes and Gardens.

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Friday, June 12, 2009

Videogame Box Art History

I've been reading "Racing the Beam" which discusses in intimate detail what it took to design games for the Atari 2600. It's moderately technical and probably would lose many readers due to it's jargon.

However there are a couple sections that I found to be particularly interesting that dealt more with marketing than programming. The book repeats the well known story that some of Atari's finest programmers left Atari and created Activision after they felt they were not receiving the recognition publicly and financially that they felt they deserved. The book provides an example of two games: Indy 500created by Atari and Grand Prix created by Activision. A photo shows the box art and screen shot for both games. The caption points out to the reader that Indy 500's box art features an "intricate, realistic painting of the game's subject" where as the game is more abstract than what the art alludes to.





The Activision box art (and not-coincidentally most of Activisions boxart for the Atari 2600) closely resembles what the actual Grand Prix game looks like.





I've always been a fan of box art and I believe that the art on many of the Atari 2600 boxes are some of the finest ever created. Although true, some people may have been convinced in buying a sub-par game because the art alluded to an experience that just wasn't going to happen, it brings back to full circle my belief that less is often more in a video game. And although Indy 500 doesn't feature the in-game thrills that the art implies, to a child of the '80 with an endless imagination the game did feature what the art implied plus more, but not simply represented on the screen.

Now that I've been made aware of this interesting concept of Activision representing their box art as a close resemblance to actual game play it got me to thinking about the black label Nintendo games that got me interested in collecting Nintendo games in the first place. There is little dispute that Nintendo was very careful in releasing the NES in the United States alleging to go so far as to sanction games with their Seal of Quality. Almost all of the initially released games for the NES feature a pixelated representation from the game on the label and box art. Typically it was almost an exact representation and in some cases there were a few exaggerations but all in all there was little question as to what the game looked like. This quiet possibly was genius marketing from Nintendo.

Popeye Box Art



Close up of screen shot



Actual NES screen shot

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